Dev Diary: Week 3

Welcome to the week three round up of the Hangar 45 student project! Here you will see some of the progress I have made with this task on a weekly basis and see me talk about some of the challenges and (more importantly) solutions that I deal with. Modeled Mechs – 1 This is  a…

Dev Diary: Week 2

Welcome to the week two round up of the Hangar 45 student project! Here you will see some of the progress I have made with this task on a weekly basis and see me talk about some of the challenges and (more importantly) solutions that I deal with. Kit Work Seeing as how most of…

Dev Diary: Week 0

Welcome to the week none  of the Hangar 45 student project! Here you will see some of the progress I have made with this task on a weekly basis and see me talk about some of the challenges and (more importantly) solutions that I deal with. This post will be about some of the work…

Opinion Onion – Fantasy vs Realism

Dis iz sumtin’ to tink abut… As a character and environment artist, I often see myself working on projects that rely on making something… impossible – spaceships the size of cities, giant lizards that fly, characters that bend the laws of physics and countless more, while I often find myself analyzing and studying real world…

The Forefornt

In this blog post I shall sum up some of the ideas and technologies that I have implemented into my project as a result of looking at some of the forefront products in my field. A good place to start is my recently developed workflow using Unreal Engine 4. This was engine was chosen not…

UE4 RnD – Custom Shaders: Realism vs Accuracy

While a large portion of the materials for the project are PBR metals where surface textures will added to material instances with altered properties, a few materials will use added effects like Fresnel effects to reflections or roughness to add a more cinematic feel to them – the example here would exaggerate the rim-lighting on…