UE4 RnD – Tiling Solutions

Due to the nature of the environment it was clear that I would have large flat featureless planes. This introduced the issue of tiling.

Solution 1
To combat this I created several decal materials similar to the caustics approach that modify roughness, reflection and normal.


Solution 2

Another approach was to overlay the same texture several times on its self. The material below has been stretched over a kilometer and supports details as small as a few centimeters while still showing some variations from a great distance.


Conclusion – Use both methods depending on situation for best visuals and efficiency.


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