The Forefront – Ambient Occlusion

During my look into lighting methods in DevDiary 7.5 (https://scribble285.wordpress.com/2017/08/03/dev-diary-week-7-5/) I briefly mentioned ambient occlusion. Which is¬†a method of darkening the edges of an object to create the sense of complex lighting. (Source: CryEngine demo) With the image above you can see that while the shadows calculated on the left are accurate, they come across…

The Forefront – More real than reality

Heya folks this piece is building upon my previous entry from “The Forefront” series where I look at some recent developments in CG and comment on how they have shaped aspects of the project. This particular entry has more to do with CG renders, texturing and materials, but feel free to stick around for a…