The Forefront – More real than reality

Heya folks this piece is building upon my previous entry from “The Forefront” series where I look at some recent developments in CG and comment on how they have shaped aspects of the project. This particular entry has more to do with CG renders, texturing and materials, but feel free to stick around for a…

Opinion Onion – Fantasy vs Realism

Dis iz sumtin’ to tink abut… As a character and environment artist, I often see myself working on projects that rely on making something… impossible – spaceships the size of cities, giant lizards that fly, characters that bend the laws of physics and countless more, while I often find myself analyzing and studying real world…

The Forefornt

In this blog post I shall sum up some of the ideas and technologies that I have implemented into my project as a result of looking at some of the forefront products in my field. A good place to start is my recently developed workflow using Unreal Engine 4. This was engine was chosen not…

Opinion Onion – Math in Video Games: Design

This is a short series of articles where I talk about some things that I have noticed during my time researching various topic and themes. As the very nature of opinions involves them being wrong, expect many wrong assumptions and logic errors in these – but this is a learning exercise so feel free to…

Opinion Onion – Uncanny Valley

This is a short series of articles where I talk about some things that I have noticed during my time researching various topic and themes. As the very nature of opinions involves them being wrong, expect many wrong assumptions and logic errors in these – but this is a learning exercise so feel free to…