The Forefornt – Real-Time character showcase

(Source: https://www.polygon.com/2017/3/1/14777806/gdc-epic-rogue-one-star-wars-k2so) A few of the many reasons why I finally decided to do a real-time character project were that A – I wanted to finally give people the chance to explore my models as they wanted from all angles and B – real-time renderers were getting pretty powerful, with UE4 and CryEngine V paving the…

Dev Diary: Week 8

Welcome to the week eight round up of the Hangar 45 student project! Here you will see some of the progress I have made with this task on a weekly basis and see me talk about some of the challenges and (more importantly) solutions that I deal with. Project Phase 2! Now that I’ve completed…

Dev Diary: Week 7.5

This is a small impromptu  update about possible project changes… The main focus of this project is to create a diverse set of game engine ready character from a shared set of custom 2D and 3D building sets. In order to show my character work in the best possible light I chose to use Unreal…

The Forefront – More real than reality

Heya folks this piece is building upon my previous entry from “The Forefront” series where I look at some recent developments in CG and comment on how they have shaped aspects of the project. This particular entry has more to do with CG renders, texturing and materials, but feel free to stick around for a…

Dev Diary: Week 0

Welcome to the week none  of the Hangar 45 student project! Here you will see some of the progress I have made with this task on a weekly basis and see me talk about some of the challenges and (more importantly) solutions that I deal with. This post will be about some of the work…