Dev Diary: Week 8

Welcome to the week eight round up of the Hangar 45 student project! Here you will see some of the progress I have made with this task on a weekly basis and see me talk about some of the challenges and (more importantly) solutions that I deal with. Project Phase 2! Now that I’ve completed…

Dev Diary: Week 7.5

This is a small impromptu  update about possible project changes… The main focus of this project is to create a diverse set of game engine ready character from a shared set of custom 2D and 3D building sets. In order to show my character work in the best possible light I chose to use Unreal…

The Forefront – More real than reality

Heya folks this piece is building upon my previous entry from “The Forefront” series where I look at some recent developments in CG and comment on how they have shaped aspects of the project. This particular entry has more to do with CG renders, texturing and materials, but feel free to stick around for a…

UE4 RnD – Custom Shaders: Realism vs Accuracy

While a large portion of the materials for the project are PBR metals where surface textures will added to material instances with altered properties, a few materials will use added effects like Fresnel effects to reflections or roughness to add a more cinematic feel to them – the example here would exaggerate the rim-lighting on…