UE4 RnD – HDRI Maps

A staple feature of my work with offline renderes was finding the right HDRI map for the right model. An HDRI map provides lightning that that has been captured from a real world setting and as such can give extremely complex lighting features at a fraction of the computing cost of recreating them in engine.…

UE4 RnD – Refrlections

Given the fact that a large number of the surface in the final project will be glossy and will have to accurately reflect their surroundings – a lot of research went into the methods that UE4 uses to create cubemaps and their shortcomings and also developing methods to overcome these. UE4 uses 2 main methods…

UE4 RnD – Light

Hi everyone as a part of my final project I have had to do a ton of UE4 research and after a month of digging around various systems, manually editing render settings and writing custom shaders I have now created this new category where I can share some of my world changing findings with you!…

Engineer Live Project

Hey everyone I was recently tasked with creating an engineer character for a sci-fi setting. I wanted to use this project to recreate an old model of mine that I lost sometime ago to technical difficulties, but also aim to make it very different and… “better”. Step one to push out some fast concepts looking…

Opinion Onion – Math in Video Games: Design

This is a short series of articles where I talk about some things that I have noticed during my time researching various topic and themes. As the very nature of opinions involves them being wrong, expect many wrong assumptions and logic errors in these – but this is a learning exercise so feel free to…