UE4 RnD – HDRI Maps

A staple feature of my work with offline renderes was finding the right HDRI map for the right model. An HDRI map provides lightning that that has been captured from a real world setting and as such can give extremely complex lighting features at a fraction of the computing cost of recreating them in engine.

As such I wanted to use HDRI maps as a starting point for my level lighting and created my own material for that purpose.

HDRI

Conclusion – Always good to start with a solid accurate and interesting lighting base and then use the light baking system in addition to custom lighting to take visuals to the next level.

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